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GameCube Playable

Bomberman Generation

Game: Bomberman Generation (GameCube, 2002)

A static recompilation of Bomberman Generation (NTSC-U, GBGE5G) to run natively on Windows, with DolRecomp and ModernGekko, a Dolphin-derived runtime: the PowerPC code is translated into C and compiled for your CPU. The README calls it playable and offers 16:9 widescreen or the original 4:3, internal resolution independent of the window, Vulkan or OpenGL, GameCube controllers with profiles, save states, netplay, and a mod system, with one included (Battle: Starting Bombs, which gives 1 to 8 bombs at the start of a Battle match). Because the recompiled module derives from Nintendo’s binary, it isn’t distributed: the launcher compiles it on your PC on first run, from your disc, which is why the first launch takes several minutes. There are no downloads either; only the source is published, because unsigned executables clash with Windows Smart App Control. Its only tagged release, 0.1.0, is from August 28 and has no attached files.

You needYour own dump of Bomberman Generation for the GameCube, US (NTSC-U, GBGE5G). Windows, with CMake, Ninja, and MinGW-w64 GCC to build; the launcher builds the game for your CPU on first start.

How it gets to PC
Static recompilation
Console
Nintendo GameCube
Architecture
PowerPC
Author
nikeymikey
Original studio
Game Arts
Year
2002
View repository ↗
powerpcactionwidescreennetplaymodsstatic-recomp