Burnout 3: Takedown (sp00nznet)
Game: Burnout 3: Takedown → (PS2, 2004)
A static recompilation of the Xbox version into a native Windows executable with xboxrecomp, the same author’s toolkit: the game’s x86 code is translated to C on your machine, boots through its real entry point, and runs its own menus, races, and renderer on the toolkit’s runtime, which provides the Xbox kernel, a software NV2A GPU, the audio processor, and the video player. Every mode boots and plays, for one or two players (Race, Time Attack, Road Rage, Crash, Double Impact, Team Crush, and Party Crash for 2 to 8 passing the pad), but it isn’t comfortable to play yet: with the GPU emulated in software, menus run at about 14 fps and races at 2–4 fps on a 12-core CPU, and since it doesn’t save a profile, every launch replays the tutorial videos. Xbox Live and System Link haven’t been attempted. Takedawn, by xenophobentx, already in the catalog, is based on this project. 0.1.0 came out on October 20 with an installer that downloads the source and the toolkit, installs the tools, and builds the game from your disc image (one to two hours the first time). 99 of its last 100 commits list Claude as a co-author.
You needYour own Burnout 3: Takedown disc image (.iso) for Xbox, or an unpacked copy; the executable the project analyzes is the North American release’s. Plus 64-bit Windows 10 or 11, about 12 GB of free space, and an Xbox or XInput controller (two for split screen), since there are no keyboard controls.
- How it gets to PC
- Static recompilation
- Console
- Xbox
- Architecture
- x86
- Author
- sp00nznet
- Original studio
- Criterion Games
- Year
- 2004
- Stars
- 156
- Last activity
- 2026-10-20 · 11 days ago
- Latest version
- v0.1.0 · 2026-10-20
- License
- MIT
- Language
- C
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Other projects for Burnout 3: Takedown
3
Burnout 3: Takedown (xenophobentx) · Burnout 3: Takedown (gomesvieira) · Burnout 3: Takedown (mxmstr) See all →