Burnout 3: Takedown (mxmstr)
Game: Burnout 3: Takedown → (PS2, 2004)
A Windows port of the Xbox version, at a very early stage by its author’s own account. It follows Unleashed Recompiled’s static recompilation method, with the author’s own fork of XenonRecomp that adds experimental support for original Xbox x86 executables, and it reimplements the console’s libraries (Direct3D 8, DirectSound, input, and video playback), with the NV2A shaders translated to HLSL. The only release is a proof of concept from May 23: it comes with scripts that take the files from your disc and generate the recompiled executable, with the original XBE embedded in it. It hasn’t changed since then. It’s a different project from Takedawn, which has its own entry. Its author states it was developed with the help of Claude, and two of its commits list Copilot as co-author.
You needThe files from your own US copy of Burnout 3: Takedown for Xbox, extracted with extract-xiso (included) into the disc folder. Plus Windows.
- How it gets to PC
- Static recompilation
- Console
- Xbox
- Architecture
- x86
- Author
- mxmstr
- Original studio
- Criterion Games
- Year
- 2004
- Stars
- 21
- Last activity
- 2026-05-23 · 5 months ago
- Latest version
- poc · 2026-05-23
- License
- GPL-3.0
- Language
- C++
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Other projects for Burnout 3: Takedown
3
Burnout 3: Takedown (xenophobentx) · Burnout 3: Takedown (gomesvieira) · Burnout 3: Takedown (sp00nznet) See all →