Call of Duty 3 (FrankHUN88453)
Game: Call of Duty 3 → (Xbox 360, 2006)
CoD3Recomp: a static recompilation of the Xbox 360 version with XenonRecomp. All 19,462 functions of the PowerPC code are translated to C++, all 179 kernel functions the game imports are implemented, and a Direct3D 11 renderer built for PC draws with the game’s own shaders translated to HLSL. It covers the campaign only, since the multiplayer executable hasn’t been recompiled yet: all fifteen levels load and play, and finishing a mission leads into the next, with sound, films, and checkpoints. It renders at your window’s resolution, with resolution scaling, a 21:9, 32:9, or window-fitting aspect ratio, a 65–100 field of view, 2x–8x MSAA and FXAA, shadows up to 4096, and the most detailed models at any distance; in levels the frame rate is uncapped (about 100 fps where the console ran at 60). It plays with a controller or with keyboard and mouse with raw input, in the game’s own menus too, which show your keys instead of the buttons, and it brings back the multiplayer’s sprint. The options are on a VIDEO page in the game’s own menu and in a separate menu (F11). Version 0.5.0 (October 21) is a single executable that updates itself. All 159 of its commits list Claude as co-author.
You needAn image of your own Call of Duty 3 Xbox 360 disc, the US and European release (XGD1, XGD2, XGD3, and trimmed images all work); setup checks that the disc’s default.xex is the same size as the one that was recompiled, and extracts the game to a folder you choose. Plus 64-bit Windows and a Direct3D 11 graphics card.
- How it gets to PC
- Static recompilation
- Console
- Xbox 360
- Architecture
- PowerPC
- Author
- FrankHUN88453
- Original studio
- Treyarch
- Year
- 2006
- Stars
- 375
- Last activity
- 2026-10-21 · 10 days ago
- Language
- C++
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