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Castlevania 64 (DankZoneStudios)

Game: Castlevania 64 → (N64, 1999)

A Windows fork of the Castlevania 64 recomp by RevoSucks, also in the catalog, built with N64Recomp and with RT64 as its renderer. It adds a reproducible pipeline to generate the game code from your ROM, build and runtime fixes, and a restyled launcher. It runs at 60, 120 fps or higher without changing game speed, has widescreen, and loads texture packs and mods from the launcher, though mods have barely been tested. Version 0.6.1 (September 29) stopped objects from vanishing at the sides of the widescreen view: the visibility bounds, designed for the original’s 320×240, now adapt to the aspect ratio, and 4:3 mode keeps the original behavior. There’s only a Windows build, and the project describes itself as a work in progress.

You needYour own US 1.0 Castlevania 64 ROM (SHA-1 989A28782ED6B0BC489A1BBBD7BEC355D8F2707E); other regions and revisions aren’t supported. Plus 64-bit Windows and possibly the Visual C++ 2015–2022 (x64) redistributable. To build it, the game code is generated on Linux or WSL and needs the ROM as a .z64.

How it gets to PC
Static recompilation
Console
Nintendo 64
Architecture
MIPS
Author
DankZoneStudios
Original studio
KCEK / Konami
Year
1999
Stars
26
Last activity
2026-10-18 · 13 days ago
Latest version
v0.6.1 · 2026-09-29
License
GPL-3.0
Language
C
View repository ↗
mipswidescreen60fps+mods

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