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PS1 Playable

Castlevania Chronicles

Game: Castlevania Chronicles (PS1, 2001)

A native Windows, macOS (Apple silicon), and Linux port of the US PlayStation release (SLUS-01384), built with RecompOne, which translates the game’s MIPS code to C#, with the project’s own patches on top of its runtime. A launcher asks for your disc image, remembers it, and prepares the game code on first launch; the released builds include no disc or game data. F1 opens a menu to rebind keyboard and controller and to turn on cheats (invincibility, plus infinite health, hearts, or lives), which start off every session; falls and instant deaths still apply. The illustration gallery and the interview work, and you can import a raw 128 KB memory card. Widescreen is experimental and off by default: corrupted images and objects popping in and out at the side margins have been reported. All eight stages are registered, but a full playthrough hasn’t been validated yet, and a sound bug when defeating a boss and collecting the orb is still open. Version 0.3.10 (October 12) added automatic launcher updates.

You needYour own US Castlevania Chronicles disc image (SLUS-01384), as a .cue with its .bin files or as a .chd. There are builds for x64 Windows, Apple silicon macOS, and x64 Linux; all three include the .NET runtime. Linux needs glibc, OpenGL drivers, and GTK 3.

How it gets to PC
Static recompilation
Console
PlayStation
Architecture
MIPS
Author
Spicywonda
Original studio
Konami
Year
2001
Stars
36
Last activity
2026-10-12 · 19 days ago
Latest version
v0.3.10 · 2026-10-12
Language
C#
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mips