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Chrono Trigger (DS)

Game: Chrono Trigger (DS, 2008)

A native PC port of the Nintendo DS version of Chrono Trigger, for Windows, Linux, and macOS. It is a static recompilation: every function of the game’s code is translated to C and compiled into a native program, with a small runtime standing in for the DS hardware; it is not an emulator. The game is built on your computer from your ROM on first start, which takes a few minutes. It offers widescreen, high resolutions, higher frame rates, gamepad support, and mods. According to the README it is playable from the start (tested through the opening, the Millennial Fair, the first time warp, battles, and Game Over) with sound, music, and cutscenes; Wi-Fi, the microphone, and the DS 3D engine are not implemented. It states that it was developed with Claude through Claude Code, which did the reverse-engineering analysis and wrote the recompiler, the runtime, and the documentation under the repository owner’s direction. Version 0.2.3 (October 29) is the latest, with a Windows zip. 13 of its 19 commits list Claude as a co-author.

You needYour own Chrono Trigger ROM for the Nintendo DS, US release (game code YQUE, English and French, SHA-1 11f9e8204e484eab42181b210c9f214584be75bf); the Windows release refuses any other file. Plus Windows or Linux; on macOS the runtime compiles, but a full game build has not been tested.

How it gets to PC
Static recompilation
Console
Nintendo DS
Architecture
ARM9
Author
power-pudu
Original studio
Square Enix
Year
2008
Stars
71
Last activity
2026-10-29 · 2 days ago
Latest version
v0.3.0 · 2026-10-29
Language
C
View repository ↗
armrpgwidescreen60fps+modsai-assisted