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Dead or Alive 2 Ultimate (parkerallan)

Game: Dead or Alive Ultimate → (Xbox, 2004)

A native Windows port of Dead or Alive 2 Ultimate (Xbox) by static recompilation, made with xboxrecomp, sp00nz’s toolkit: the original Xbox executable is translated to C and compiled as a 64-bit program, and rendering goes through a layer that translates Direct3D 8 and the NV2A GPU to Direct3D 11. It also builds on the same author’s Dead or Alive 3 port, from which it takes the Direct3D 11 rendering, movie playback, and the overlay menu. According to the README, matches are now playable in all modes, though bugs and slowdowns remain. It offers 60 frames per second, windowed or borderless, 4:3 or 16:9, internal resolution up to 4K, MSAA, VSync, and online matches with a leaderboard through Insignia. The repository includes the game’s code already translated to C by the recompiler and the disassembly of its executable’s code sections (about 110 MB, with the function, reference, and string lists that come out of the analysis); the disc’s files aren’t included. The latest version is the netplay-v1.0.1 pre-release, from October 29.

You needYour own copy of Dead or Alive 2 Ultimate for Xbox (Disc 2 of Dead or Alive Ultimate): the disc’s contents go in an assets folder next to DOA2U.exe, so that assets/DOA2.xbe exists. 64-bit Windows; to build it, Visual Studio 2022 and CMake 3.20 or newer.

How it gets to PC
Static recompilation
Console
Xbox
Architecture
x86
Author
parkerallan
Original studio
Team Ninja
Year
2004
View repository ↗
x86fightingwidescreenonline

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