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Xbox 360 Experimental

Dead or Alive 4

Game: Dead or Alive 4 (Xbox 360, 2005)

Dead or Alive 4 for Xbox 360 on Windows, recompiled from the default.xex on your disc with the ReXGlue SDK and rendered with Direct3D 12, up to 4K. The repository carries no game code or data: setup.bat checks the tools, extracts your disc image, verifies default.xex, downloads the SDK at the tested version, applies the project’s patches, builds the SDK and the game into its own folder, and starts it; the first build takes 10 to 30 minutes. The only published release, v0.1.0-beta from October 22, is a copy of the ReXGlue SDK (about 116 MB), not the game. The README doesn’t say how playable it is. 7 of its 10 commits list Claude as a co-author.

You needYour own disc image (.iso) of Dead or Alive 4 for Xbox 360 (title ID 544307D1), without a title update; the SHA-256 of default.xex is checked. Plus 64-bit Windows 10 or 11 with a Direct3D 12 graphics card, about 15 GB free, and the build tools that setup.bat installs with winget.

How it gets to PC
Static recompilation
Console
Xbox 360
Architecture
PowerPC
Author
redC0rvus
Original studio
Team Ninja
Year
2005
View repository ↗
powerpcfightingai-assisted