Destroy All Humans! Path of the Furon
Game: Destroy All Humans! Path of the Furon (Xbox 360, 2008)
“reDAHM”: a recompilation of the Xbox 360 version with the ReXGlue SDK, by the author of reNut (Banjo-Kazooie: Nuts & Bolts). Graphics still go through ReXGlue’s Xenos GPU emulation. On top of the now-native code, the author has added 60 fps (the original is capped at 30), the DLC costumes, a fix for the loading screen that got stuck, and overlays for fps (F1), logging (F2), and the engine’s debug commands (F5). On launch, a window asks for the folder with the files extracted from your ISO. There’s a Windows build, and the July release (“jank but works”) also brought a Linux AppImage. The latest, “new” (August 24), dropped its own audio workaround because ReXGlue fixed the sound.
You needThe files extracted from your own Destroy All Humans! Path of the Furon ISO for Xbox 360, including default.xex. The current README doesn’t name a region; until June it asked for the US release. For the Linux AppImage: glibc 2.35 or later, an x86-64-v2 CPU (SSE4.2 and POPCNT), a Vulkan graphics card, and PulseAudio, PipeWire, or ALSA. Windows requirements aren’t listed.
- How it gets to PC
- Static recompilation
- Console
- Xbox 360
- Architecture
- PowerPC
- Author
- masterspike52
- Original studio
- Sandblast Games
- Year
- 2008
- Stars
- 46
- Last activity
- 2026-09-26 · 1 month ago
- Latest version
- new · 2026-08-24
- Language
- C++
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