Dragon Ball Z: Budokai 3 (HD Collection)
Game: Dragon Ball Z: Budokai 3 (Xbox 360, 2012)
A native Windows and Linux port of Budokai 3 as it comes in the Xbox 360 HD Collection, built with the ReXGlue SDK: the PowerPC code is statically recompiled and linked into an executable with its own launcher and a mod system. A single executable carries recompilations of both the US and European releases, recognizes yours by its checksum, and can play straight from the ISO. It adds FSR 1, CAS, FXAA, MSAA, and internal resolution applied live, DLSS and FSR 3 in beta, a frame cap and VRR, an in-game quick menu (F1), rebindable keyboard controls, and a five-language launcher you can drive with a controller. Mods replace or add entries in the AFS archives without touching the originals, which allows model swaps and new characters in their own slots on the select screen; a kit imports characters from Budokai 1, Budokai 2, and Infinite World from your own PS2 ISOs. It also adds modes of its own, all in beta or experimental: the Dragon HUB, tag team fights, online play, a hero mode, and Infinite World and Budokai 2 campaigns that read those ISOs. The latest release is 1.5.1.3 (October 20). The launcher’s Nova’s Mods tab downloads on request, from a private GitHub repository of the author’s, an HD pack by SSGPrinceVegeta with about 5,300 upscaled game textures and some twenty characters and costumes, several with models, moves, and voices taken from other games in the series (Budokai 2, Infinite World, Shin Budokai: Another Road, and Super Dragon Ball Heroes); a separate pack with seven new characters, with models by @ArielPVB, is downloaded from Google Drive. 45 of its 199 commits list Claude as co-author.
You needThe files from your own copy of Dragon Ball Z: Budokai HD Collection for Xbox 360, US or European release: the full ISO, or the Budokai 3 executable (default.xex) and your region’s data files (the .afs archives and the .sfd videos); baserom.md lists their sizes and SHA-256 hashes. Mods need the extracted folder, and the new characters need the US release. To import characters or play the PS2 campaigns, your own Budokai 1, Budokai 2, or Infinite World ISOs. Plus 64-bit Windows or Linux, an x64 CPU with SSSE3, and a Direct3D 12 or Vulkan graphics card.
- How it gets to PC
- Static recompilation
- Console
- Xbox 360
- Architecture
- PowerPC
- Author
- novapowers0
- Original studio
- Dimps / Namco Bandai Games
- Year
- 2012
- Stars
- 225
- Last activity
- 2026-10-28 · 3 days ago
- Latest version
- v1.5.5.5 · 2026-10-28
- License
- MIT
- Language
- C++
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