← Catalog
GBA Experimental

Dragon Ball Z: Buu's Fury (mstan)

Game: Dragon Ball Z: Buu's Fury → (GBA, 2004)

Static recompilation of Dragon Ball Z: Buu’s Fury for Windows with gbarecomp. The US release boots, goes through the attract sequence, and gets into gameplay, and its tests cover attract mode, gameplay, and automated traversal routes in native code without falling back to the interpreter; even so, its author presents it as an experimental release that hasn’t been tested from start to finish. It has a launcher to pick the ROM and BIOS and set up video, audio, controls, and mods, sharp scaling or optional filtering, an in-game settings menu, and save states. It includes an optional adaptive widescreen mod that, as the window widens, expands the overworld and HUD up to 480×160 without stretching the image or moving the camera. Version 0.0.4 (October 18) updated the engine and launcher. 4 of its 15 commits list Claude as a co-author.

You needYour own unmodified US (revision 0) Dragon Ball Z: Buu’s Fury ROM (SHA-1 f1c4b07554d2a3b1ad2f325307051e775ce68087) and a dump of your Game Boy Advance BIOS (SHA-1 300c20df6731a33952ded8c436f7f186d25d3492). Plus 64-bit Windows.

How it gets to PC
Static recompilation
Console
Game Boy Advance
Architecture
ARM7
Author
mstan
Original studio
Webfoot Technologies
Year
2004
Stars
35
Last activity
2026-10-19 · 11 days ago
Latest version
v0.0.4 · 2026-10-18
Language
C++
View repository ↗
arm7widescreenai-assisted

Other projects for Dragon Ball Z: Buu's Fury

1