Eternal Sonata
Game: Eternal Sonata (Xbox 360, 2007)
“Eternal Sonata: Reprise,” a static recompilation of the Xbox 360 version built with the ReXGlue SDK. It runs on the data from either the Xbox 360 or the PS3 version, from any region; since 1.3.1 (October 16) it accepts every PS3 version, and with that data Crescendo and Serenade join the party and fight in battle. Since 1.2.0 (September 18) it uses its own renderer instead of Xenia’s, with builds for Windows, Linux, and macOS, plus an experimental Android one. It offers any resolution and aspect ratio, an unlocked frame rate, keyboard and mouse, local multiplayer with several controllers, and its own launcher with a mod manager. It can also be installed from Goopie, the same author’s launcher.
You needYour own copy of Eternal Sonata, Xbox 360 or PS3, from any region (PAL, US, or Japan). Building the executable yourself requires the Xbox 360 PAL version.
- How it gets to PC
- Static recompilation
- Console
- Xbox 360
- Architecture
- PowerPC
- Author
- birabittoh
- Original studio
- tri-Crescendo
- Year
- 2007
- Stars
- 181
- Last activity
- 2026-10-29 · 2 days ago
- Latest version
- v1.3.7 · 2026-10-29
- License
- MIT
- Language
- C++
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