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SNES / Super Famicom Playable

F-Zero (craigshaw)

Game: F-Zero → (SNES / Super Famicom, 1990)

A static recompilation of the US release, built with snesrecomp and recomp-ui, and independent of the other F-Zero recomp in the catalog. It has Original (8:7), 16:9, and 32:9 modes with the HUD placed for each, including the title, race intro, results, Grand Prix ending, and Records screens; Enhanced, Vivid, and Black & White filters besides the original colors; and extended records: the ten best race times and five best laps for each car on all 15 tracks, with a combined leaderboard, while keeping saves compatible with the original game. It includes a launcher, .srm or .sav save import, a choice of save folder, and screenshots. There are Windows x64, x86-64 Linux, and Apple silicon macOS builds that need no compiling. 0.6.0 (October 17) added Linux and the save folder choice. Its README states that AI coding assistants contributed to the runtime, tooling, testing, and documentation, and 35 of its 52 commits list Codex as co-author.

You needYour own headerless US F-Zero ROM for SNES: 524,288 bytes, LoROM, SHA-256 bf16c3c867c58e2ab061c70de9295b6930d63f29f81cc986f5ecae03e0ad18d2 (the same ROM with a 512-byte copier header is also accepted). Plus 64-bit Windows 10 or 11 (the filters need Direct3D 12 with Shader Model 6.0), an Apple silicon Mac with macOS 13 or later, or x86-64 Linux with glibc 2.38 or later.

How it gets to PC
Static recompilation
Console
Super Nintendo / Super Famicom
Architecture
65816
Author
craigshaw
Original studio
Nintendo EAD
Year
1990
Stars
45
Last activity
2026-10-18 · 13 days ago
Latest version
v0.6.0 · 2026-10-17
Language
C
View repository ↗
65816racingwidescreenai-assisted

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