Fight Night Champion
Game: Fight Night Champion (Xbox 360, 2011)
FNC Reborn: an unofficial native Windows port of the Xbox 360 version, by static recompilation with the ReXGlue SDK. No executable is distributed: an installer downloads the tools (about 2.5 GB) and builds the game on your PC from your disc, in 15 to 60 minutes. Menus, Fight Now, Legacy and Champion modes, Create a Fighter, and saving work, with sound. It runs at 60 fps by default (30, 120, or 144 with one setting), adds a DISPLAY tab to the game’s Settings screen for frame rate, VSync, resolution scale (720p or 1440p), anti-aliasing, and fullscreen, and a camera behind your boxer toggled with Back. Through SDK changes it fixes bugs that made fighters vanish, kept saves from being found, or turned knockdowns and replays black. Minor issues remain: fighters can vanish for a moment after skipping a cinematic, some menu text flickers, and the short cutscene after a fight shows nothing. 1.0 came out on October 7.
You needYour own Fight Night Champion Xbox 360 disc, of the release the port was made with (USA/Europe, 1.0), as an ISO or a folder with default.xex and databigs; the installer warns you if your default.xex differs. Plus 64-bit Windows 10 or 11, a Direct3D 12 graphics card, and about 25 GB of free space; building it by hand needs 16 GB of RAM.
- How it gets to PC
- Static recompilation
- Console
- Xbox 360
- Architecture
- PowerPC
- Author
- whompay
- Original studio
- EA Canada
- Year
- 2011
- Stars
- 95
- Last activity
- 2026-10-07 · 24 days ago
- Latest version
- v1.0 · 2026-10-07
- License
- Apache-2.0
- Language
- Rust
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