Final Fantasy Tactics Advance (james2doyle)
Game: Final Fantasy Tactics Advance → (GBA, 2003)
FFTA Recomp: a static recompilation of the US release for Windows, Linux, Steam Deck, and Android, built with gbarecompx, the same author’s fork of gbarecomp. It’s a separate project from Jorge262007’s FFTARecomp. All the code that runs is translated ahead of time, with no interpreter fallback. No Nintendo BIOS is needed, since it bundles emibios, a free clean-room BIOS. It adds a widescreen view up to 448 pixels wide, a shader stack (MMPX edge smoothing, sharp scaling, pixel grid, LCD subpixel grille, dithering), experimental frame interpolation, LCD ghosting and several GBA screen modes, 2–10x fast forward, save states, and keyboard, controller, and touch controls. Version 2.0 (October 19) moved the engine from SDL to raylib, with a launch screen showing the box art, and brought a Steam Deck AppImage. Its README places it in R.A.I.D. (Retro AI Development), a static recompilation community, and for context points to an article on making these recompilations with AI.
You needYour own US Final Fantasy Tactics Advance ROM (AFXE, SHA-1 4ac05441f4de70a4ec3dd932116346c61b8783d9). Plus 64-bit Windows 10 or later, x86-64 Linux with OpenGL and X11 or XWayland, SteamOS 3, or Android 9 or later on arm64.
- How it gets to PC
- Static recompilation
- Console
- Game Boy Advance
- Architecture
- ARM7
- Author
- James Doyle
- Original studio
- Square
- Year
- 2003
- Stars
- 42
- Last activity
- 2026-10-25 · 6 days ago
- Latest version
- v2.1 · 2026-10-23
- Language
- Python
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