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PS3 Experimental

God of War: Ascension (RichardFontoura)

Game: God of War: Ascension → (PS3, 2013)

A native Linux port of the US PS3 release (BCUS98232), by static recompilation with a fork of ps3recomp: the game’s PPU and SPU code is translated ahead of time into C/C++ and runs on a runtime that reimplements the PS3 hardware and libraries, with graphics on Vulkan. It isn’t playable yet: it boots, shows the opening video and the 3D menus, and starts a new game, but the first level runs at about 3 fps. It comes with a launcher with save backups, display options, and remappable controls, plus an in-game menu.

You needYour own US disc (BCUS98232, version 1.00) dumped as an ISO, the 1.12 update as a PKG, and an ELF of the 1.12 executable that you prepare yourself. Plus x86-64 Linux with a Vulkan graphics card, and building it with clang, CMake, and Python.

How it gets to PC
Static recompilation
Console
PlayStation 3
Architecture
Cell/PPE
Author
RichardFontoura
Original studio
SIE Santa Monica Studio
Year
2013
Stars
8
Last activity
2026-10-20 · 11 days ago
License
GPL-2.0
Language
Python
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powerpc

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