GoldenEye 007: Reloaded
Game: GoldenEye 007: Reloaded (Xbox 360, 2011)
A static recompilation of GoldenEye 007: Reloaded for Xbox 360 (Title ID 415608AF) to native PC, built on the ReXGlue SDK: the game’s PowerPC code is translated to C++ and compiled, with no emulator. Its README describes it as a fan research project: the game reaches the main menu with video, audio, and controller input, single player works (training and the first mission load and play), online multiplayer is not implemented, and local split-screen can sign in a second player on a second gamepad if enabled in hardware.toml. It includes optional patches from xenia-canary, removing lens flares and adding 16x anisotropic filtering. The Windows and Linux releases (24 and 46 MB) are built with the SDK; 1.4 is from October 27.
You needThe files of your own copy of GoldenEye 007: Reloaded for Xbox 360, extracted from your disc or ISO with extract-xiso, of the expected retail release (Title ID 415608AF, Media ID 40583A82, module hash 065D6021C0BDD535). Windows 11 or Ubuntu 26.04 per the release; to build, CMake 3.25 or later, Ninja, and Clang/LLVM.
- How it gets to PC
- Static recompilation
- Console
- Xbox 360
- Architecture
- PowerPC
- Author
- nikolaygorb
- Original studio
- Eurocom
- Year
- 2011
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