Gran Turismo 2 (ianitsky)
Game: Gran Turismo 2 → (PS1, 1999)
GT2 Multiplayer: a static recompilation of the US SCUS-94488 disc into C#, built with RecompOne and compiled as a native .NET program for Windows, which adds something the original never had: online races against other people. According to the project, it boots and plays through the menus and arcade mode, with saves on emulated memory cards. Multiplayer, in alpha, has a room list, a lobby, optional two-lap qualifying, and races of up to six players on 27 courses with 60 cars, by laps (1–99) or by time (1–180 minutes). Rooms are found on the local network or, over the internet, by opening a UDP port on the host’s router (the game tries UPnP) or through a relay that ships in the same repository and can run on a server or behind a free UDP tunnel; with a relay, a room can also be joined with a six-character code. Remote cars are drawn interpolated between the positions that arrive, and a long connection drop leaves a car parked at its last known one. Rumble is turned off in this build. 325 of its 378 commits list Claude as co-author. The latest version is 1.0.1 (September 12).
You needYour own image of the US Gran Turismo 2 disc (SCUS-94488), as .cue/.bin or .chd; the project specifically asks for the one it calls “Gran Turismo 2 Combined Disc (USA).” Plus Windows; the download bundles .NET. Building it requires the .NET 10 SDK.
- How it gets to PC
- Static recompilation
- Console
- PlayStation
- Architecture
- MIPS
- Author
- Douglas Ianitsky
- Original studio
- Polyphony Digital
- Year
- 1999
- Stars
- 29
- Last activity
- 2026-09-13 · 1 month ago
- Latest version
- 1.0.1 · 2026-09-12
- License
- MIT
- Language
- C#
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