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Xbox 360 Experimental

Guitar Hero II (jillsandwich1998)

Game: Guitar Hero II → (Xbox 360, 2006)

Guitar Hero II for Xbox 360 on PC, rebuilt on your machine from your own copy; for now Linux only, with Vulkan. The game’s PowerPC code in default.xex is translated to C++ once, on your machine, with the ReXGlue SDK’s code generator, and compiled with a compiler that ships inside the AppImage; no game file and no code generated from it is distributed. Since 0.2.0 the game no longer runs on the SDK’s runtime (derived from Xenia): it uses its own code for the system core and a native Vulkan renderer at 1080p, 1440p, and 4K, with SDL3 for audio and controllers, and it stays at 60 fps because the logic is tied to 60 Hz. The README warns that this is a pre-release: it has been played in Quick Play and in Career mode up to the fourth venue, with an X-plorer guitar and on a single machine (AMD, Mesa RADV), but not from start to finish, and how it behaves on NVIDIA, Intel, or SteamOS is unknown. The latest version is 0.2.0 (October 27). 21 of its 22 commits list Claude as a co-author.

You needYour own copy of Guitar Hero II for Xbox 360 (USA): the disc image, the extracted game, or the folder with default.xex. Plus 64-bit Linux with a Vulkan driver for your graphics card (the AppImage doesn’t include it).

How it gets to PC
Static recompilation
Console
Xbox 360
Architecture
PowerPC
Author
jillsandwich1998
Original studio
Harmonix
Year
2006
View repository ↗
powerpcvulkanai-assisted

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