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PS1 Experimental

Hellnight

Game: Hellnight (PS1, 1998)

A native PC version of Hellnight (PlayStation, 1999; Dark Messiah in Japan), made with the PSXRecomp static recompiler and the recomp-ui launcher, with the bundled OpenBIOS image instead of a Sony BIOS. Version 0.1.7 (October 26) has packages for Windows x64, Linux x64, and macOS (Apple Silicon and Intel). It is an early release tested on Windows: with the NTSC-converted dump it reaches the title, New Game starts, dialogue, the examine cursor, and room transitions work, and saving to and loading from a memory card works; with the Redump dump and the Undub patch it was only tested up to the intro. An optional mod widens the 3D view to 16:9 or 21:9, and there are optional cheats. The README states it was made with AI assistance (Claude), and all 17 of its commits list Claude as a co-author.

You needYour own European Hellnight disc (SLES-01562) as CUE/BIN, with a data track of 633,786,384 bytes: the Redump dump (MD5 050d2848368af2ef945706bc73ef69ef), an NTSC-converted copy (MD5 01ce6367485ab848973be612df58b5b9, which most testing used), or the Undub v1.1 patch of the European disc (MD5 cb6f8e5a863920bf33d8cfe78dd684df). Windows, Linux, or macOS.

How it gets to PC
Static recompilation
Console
PlayStation
Architecture
MIPS
Author
goodshepherd23
Year
1999
Stars
6
Last activity
2026-10-26 · 6 days ago
Latest version
v0.1.7 · 2026-10-26
Language
Python
View repository ↗
mipswidescreenai-assisted