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Windows Experimental

Hover!

Game: Hover! (Windows, 1995)

A static recompilation of Hover!, the capture-the-flag maze racer from the Windows 95 CD, built with pcrecomp, the same author’s toolkit for Windows games: all of HOVER.EXE (5,135 functions, no errors) is translated to C and compiled on your machine, and none of the original code runs. According to its README, it boots, starts a game, and plays level 1 to the end. The game still draws with GDI, and its own Direct3D 11 window scales the result (sharp, smooth, nearest-neighbor, or integer), with borderless fullscreen, a CRT effect, 8- or 16-bit dithering, and vivid color; the 256-color warning at startup is gone. It adds split screen for 2 to 4 players on one PC, each with their own view and dashboard, on player 1’s side or the robots’; online play over UDP for up to 16 seats, with robots in the empty ones, players joining and leaving mid-game, join codes, and direct connections; level seeds you can pin, save, and share as codes; and Xbox controllers, not yet tried with a real one. 0.1.0-alpha.1 came out on October 20 with a Windows installer, and 0.1.0-alpha.2, on October 21, added one for Linux, where the game is built for Windows and played under Wine in its original window. All 20 of its commits list Claude as a co-author.

You needYour own copy of Hover!: the Windows 95 CD (the game is in FUNSTUFF\HOVER), the Hover! CD, an ISO or BIN/CUE image of either, or a zip of the game folder; nothing from the game is downloaded. Plus Windows 10 or 11 and 1 GB of free space (setup installs Python and Visual Studio 2022 with C++ if they’re missing), or Linux with 32-bit Wine, clang, lld, CMake, and Ninja.

How it gets to PC
Static recompilation
Console
Microsoft Windows
Architecture
x86
Author
sp00nznet
Original studio
Microsoft
Year
1995
Stars
2
Last activity
2026-10-21 · 9 days ago
License
MIT
Language
C
View repository ↗ pcrecomp ↗
x86multiplayeronlineai-assisted