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Xbox 360 Experimental

Hydro Thunder Hurricane

Game: Hydro Thunder Hurricane (Xbox 360, 2010)

An unofficial experimental port of Hydro Thunder Hurricane (Xbox 360) for Windows and Linux. The game is statically recompiled with ReXGlue and drawn by a Vulkan graphics backend, with Xbox 360 compatibility work informed by Xenia. It includes a configuration launcher (resolution, FSR 1 and experimental FSR 3.1 scaling, FXAA, frame-rate limit, save backup, Steam shortcut), remappable controller and keyboard controls, and persistent shader caches; on Windows it is a native executable and on Linux an AppImage. Local split screen is supported but still needs validation, and shader compilation can still stutter and some graphics issues remain, such as colored gate lights showing through scenery. Revision 9.1.0 (October 17) fixes a crash when leaving through the in-game menu and lighting showing through walls, and adds a controls tab.

You needYour own Hydro Thunder Hurricane files for Xbox 360 (game, DLC, and title update; the 0.0.2.1 title update configuration is supported), as extracted content or Xbox 360 content packages, chosen in the launcher. Windows (native executable) or Linux (AppImage), with a Vulkan-capable graphics card.

How it gets to PC
Static recompilation
Console
Xbox 360
Architecture
PowerPC
Author
monscriser
Original studio
Vector Unit
Year
2010
Stars
25
Last activity
2026-10-21 · 10 days ago
Latest version
v0.9.1-experimentalbuild · 2026-10-17
Language
GLSL
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powerpcracing60fps+