Inazuma Eleven 3: Sekai e no Chōsen!! The Ogre
Game: Inazuma Eleven 3: Team Ogre Attacks! (DS, 2010)
A native Windows port of Inazuma Eleven 3: Sekai e no Chōsen!! The Ogre, the Japanese Nintendo DS release, by static recompilation: its own recompiler, ntr-recomp, translates the game’s ARM9 code and its 133 overlays (16,057 functions) to C++, and the DS hardware, the ARM7, the BIOS, and the parts of the NitroSDK the game uses are reimplemented on the PC. It is pre-alpha: the game runs with 2D and 3D graphics, sound, movies, and controls, and the story has been played past the first match, but bugs remain; on Linux it can only be built from source. It adds 3D at 1x to 10x with anti-aliasing, a 16:9 layout, five save states, up to 30 seconds of rewind, fast-forward, 34 local achievements, and remappable controls. Its launcher prepares the game, updates it, and manages saves and mods, among them the Brazilian Portuguese translation, a continuation of the CyberLife group’s, which ships as .bps patches. Version 0.1.32 came out on October 31. All 91 of its commits list Claude as a co-author.
You needYour own unmodified dump of Inazuma Eleven 3: Sekai e no Chōsen!! The Ogre, Japanese release (game code BOEJ), as an .nds file with SHA-1 9380f1d7ee75e7c6ef24f1b76c88ecdc85088957; the Bomber and Spark versions and the European 3DS release don’t work. The launcher builds the game’s data and executable from it and doesn’t need it afterwards. 64-bit Windows 10 or 11 and an internet connection the first time, to download the llvm-mingw compiler (about 190 MB).
- How it gets to PC
- Static recompilation
- Console
- Nintendo DS
- Architecture
- ARM9
- Author
- matheus2x
- Original studio
- LEVEL-5
- Year
- 2010
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