inFAMOUS
Game: inFAMOUS (PS3, 2009)
An unofficial native Windows port of the European PS3 release (BCES00220), by static recompilation with ps3recomp: the PowerPC and SPU code is translated to C/C++ and graphics go through Direct3D 12. An installer takes your disc image or folder, checks for Python and the C++ build tools and offers to install them, regenerates the recompiled code from your copy, and builds it on your machine. Updates download only what changed. It plays with a controller, as on the console, or with keyboard and mouse, and F10 opens the settings for VSync, frame cap, and resolution. On CPUs without AVX2, the installer builds a slower compatibility version. Version 1.0 came out on October 18.
You needYour own European copy of inFAMOUS for PS3 (BCES00220), as an image (if encrypted, with its .dkey next to it) or a folder with PS3_GAME; if you only have the encrypted EBOOT.BIN, RPCS3 to decrypt it. Plus 64-bit Windows 10 or 11, a Direct3D 12 graphics card, a CPU with SSE4.1, Python 3.10 or later, the Visual Studio 2022 Build Tools with Clang, about 10 GB of free space, and 16 GB of RAM.
- How it gets to PC
- Static recompilation
- Console
- PlayStation 3
- Architecture
- Cell/PPE
- Author
- whompay
- Original studio
- Sucker Punch Productions
- Year
- 2009
- Stars
- 386
- Last activity
- 2026-10-23 · 8 days ago
- Latest version
- 1.1 · 2026-10-22
- Language
- C
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