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PS3 Experimental

Killzone 2 (YYOzcan)

Game: Killzone 2 → (PS3, 2009)

Tokisaki Port: a static recompilation of Killzone 2 for PC with ps3recomp, with Linux and Vulkan as the main platform. It isn’t playable yet: it boots, reads its data, runs its SPU jobs, and walks its menus, with all their text, up to the start of a campaign; the level loads and its loading screen is drawn, but the first in-level frames stall, and the intro movie hangs. 67,196 PPU functions, 23 SPU programs, and 36 job modules are already translated, into a native executable of about 118 MB. Its author states it’s developed with an AI coding agent (Claude).

You needYour own copy of Killzone 2 for PS3, with EBOOT.BIN decrypted as EBOOT.ELF; the system fonts come from RPCS3’s dev_flash folder. To build it, Linux with clang, CMake, Ninja, Python 3.10 or later, SDL2, Vulkan, glslang, and zlib.

How it gets to PC
Static recompilation
Console
PlayStation 3
Architecture
Cell/PPE
Author
YYOzcan
Original studio
Guerrilla Games
Year
2009
Stars
91
Last activity
2026-10-29 · 2 days ago
Language
C++
View repository ↗
powerpcfirst-person shooterai-assisted

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