Killzone 2 (YYOzcan)
Game: Killzone 2 → (PS3, 2009)
Tokisaki Port: a static recompilation of Killzone 2 for PC with ps3recomp, with Linux and Vulkan as the main platform. It isn’t playable yet: it boots, reads its data, runs its SPU jobs, and walks its menus, with all their text, up to the start of a campaign; the level loads and its loading screen is drawn, but the first in-level frames stall, and the intro movie hangs. 67,196 PPU functions, 23 SPU programs, and 36 job modules are already translated, into a native executable of about 118 MB. Its author states it’s developed with an AI coding agent (Claude).
You needYour own copy of Killzone 2 for PS3, with EBOOT.BIN decrypted as EBOOT.ELF; the system fonts come from RPCS3’s dev_flash folder. To build it, Linux with clang, CMake, Ninja, Python 3.10 or later, SDL2, Vulkan, glslang, and zlib.
- How it gets to PC
- Static recompilation
- Console
- PlayStation 3
- Architecture
- Cell/PPE
- Author
- YYOzcan
- Original studio
- Guerrilla Games
- Year
- 2009
- Stars
- 91
- Last activity
- 2026-10-29 · 2 days ago
- Language
- C++
Type and pick from the list; if it isn’t there, type it and press Enter. For a launcher, the games it installs; for a generic tool, leave it empty.
Other projects for Killzone 2
1