Looney Tunes B-Ball
Game: Looney Tunes B-Ball (SNES / Super Famicom, 1995)
A native recompilation of Looney Tunes B-Ball (USA) built on snesrecomp: the game’s 65816 code is compiled to C and runs against an emulated SNES video chip, sound chip, and DMA, with the framework’s interpreter as a fallback for code the analysis hasn’t reached. The court can be played in 16:9 widescreen; menus and selection screens stay 4:3. According to the README it is playable: boot, attract demo, menus, character select, exhibition matches, a full one-player tournament, and two-player games, on Windows; the tournament screens haven’t been checked in widescreen. It has a page of optional mods, all off by default (shot clock off, changeable tournament difficulty, CPU players that don’t steal). The latest release, 0.2.0 (October 27), is for Windows. 19 of its 20 commits list Claude as a co-author.
You needYour own Looney Tunes B-Ball (USA) ROM, 2,097,152 bytes (SHA-256 76ba0fc1f5c1f39354bb3173a600f23915f1191f400f7d525d220b4b3c8d958d). 64-bit Windows.
- How it gets to PC
- Static recompilation
- Architecture
- 65816
- Author
- SlippyGetBackHere
- Original studio
- Sunsoft
- Year
- 1995
- Stars
- 3
- Last activity
- 2026-10-27 · 4 days ago
- Latest version
- v0.2.0 · 2026-10-27
- Language
- C
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