Lufia II: Rise of the Sinistrals
Game: Lufia II: Rise of the Sinistrals (SNES / Super Famicom, 1995)
A native recompilation of the US version using mstan’s snesrecomp recompiler, for Windows and Linux (including the Steam Deck). The game boots from the original ROM and, according to the README, supports the intro, the title screen, normal gameplay, battles, audio, input, saves, and a desktop launcher; video output can use SDL, OpenGL 3.3, or its own native Vulkan renderer. It offers widescreen, with hand-authored room data for 76 maps, OpenGL shader presets, and its own menus. Known issues include that H-only IRQ timing hasn’t been validated and that save states and soft reset are disabled. The repository replaces some of the recompiled code with a separate decompilation (Lufia2Decomp, as a submodule). Version 0.9.2 (September 17) is the latest of 3 releases; the repository stayed active until late October. Its license is PolyForm Noncommercial.
You needYour own clean, headerless US Lufia II: Rise of the Sinistrals ROM (2,621,440 bytes, SHA-1 A89931C1F29B161B8BE717DFAB4A4ADB54B42B84), given to the launcher or placed in the root as lufia2.sfc. Windows 10 or later, or 64-bit Linux; the releases are a Windows x64 zip and a Linux x64 tar.gz.
- How it gets to PC
- Static recompilation
- Architecture
- 65816
- Author
- Cellenseres
- Original studio
- Neverland
- Year
- 1995
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