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GameCube Playable

Luigi's Mansion

Game: Luigi's Mansion → (GameCube, 2001)

Luigi’s Mansion Recompiled: a native port for Windows and Linux. On first launch it asks for your disc image, and its own recompiler translates the game’s main.dol to C++ and compiles it with the bundled clang in about 20 to 60 seconds; function boundaries come from the lm-decomp decompilation’s symbol map, and the GameCube SDK functions are replaced with host implementations on Aurora. It runs at any resolution, in Hor+ widescreen and ultrawide with the HUD anchored to the screen edges, and keeps game logic at 30 updates per second with interpolated in-between frames up to 320 fps, VRR-aware. It reproduces GameCube rendering accurately (EFB copies, depth textures, real-time shadows, indirect effects, 6-bit blending) and precompiles shaders before the game starts. It adds optional enhanced lighting (per-pixel and colored lights, soft shadows, a realistic flashlight, bloom), the European Hidden Mansion with its boss changes if you also supply the European disc, restored unused content that’s off by default (the two-player mode is unfinished), a model viewer, and difficulty settings. Version 1.1 (October 21) added automatic updates, new ambient occlusion, and a CRT filter with several signal types. 554 of its 641 commits list Claude as co-author.

You needYour own Luigi’s Mansion disc image for GameCube, US (GLME01) or European (GLMP01), or both, which is recommended to get all the content; ISO, GCM, RVZ, WIA, GCZ, CISO, NFS, and TGC are accepted, and other revisions or modified images are rejected. Plus 64-bit Windows 10 or 11 with Direct3D 12, or x86-64 Linux with glibc 2.34 or later and Vulkan, and about 2 GB of free space.

How it gets to PC
Static recompilation
Console
Nintendo GameCube
Architecture
PowerPC
Author
rob646464
Original studio
Nintendo EAD
Year
2001
Stars
290
Last activity
2026-10-27 · 4 days ago
Latest version
v1.1.5 · 2026-10-27
Language
C++
View repository ↗
powerpcwidescreen60fps+ai-assisted

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