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GameCube Experimental

Medal of Honor: Frontline

Game: Medal of Honor: Frontline (GameCube, 2002)

An experimental static recompilation of the US GameCube version (GMFE69), made with DolRecomp and ModernGekko, the Dolphin-derived runtime that supplies memory, exceptions, video, audio, input, and disc services. The game loads several executable images during play, so the project recompiles the whole chain (main.dol, the main executable, and the restart stub) into a single native module with a multi-image ABI. The main menu, mission selection, and gameplay work, the latter marked experimental, with widescreen and custom field of view; the frame-rate control is experimental and long-session audio is under investigation. There is an optional remaster layer that uses textures and fonts from your own copy of the PS3 version. The README describes a portable package with a launcher for Windows and Linux, but the repository has no published releases and is archived.

You needYour own disc image of Medal of Honor: Frontline for the GameCube, US (GMFE69), as ISO, GCM, RVZ, WIA, WBFS, CISO, GCZ, TGC, or NFS. For the optional remaster layer, your own files from the PS3 version (a PS3_FILES folder or the .pkg). 64-bit Linux with Vulkan and Wayland to build from source, or the launcher for Windows and Linux that the README describes.

How it gets to PC
Static recompilation
Console
Nintendo GameCube
Architecture
PowerPC
Author
ant0-blase
Original studio
EA Los Angeles
Year
2002
View repository ↗
powerpcfirst-person shooterwidescreenhd-assetsstatic-recomp