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Naruto: The Broken Bond (jorjbarbosa)

Game: Naruto: The Broken Bond → (Xbox 360, 2008)

An unofficial native port of Naruto: The Broken Bond (Xbox 360, 2008) for Windows. The game’s PowerPC code is statically recompiled with the ReXGlue SDK and the graphics run on a custom Direct3D 12 renderer, with the shaders translated when the port is built; it is not an emulator. It offers internal resolution from 1× to 4×, up to 16× anisotropic filtering, FXAA, FidelityFX CAS or FSR, MSAA, frame rates above the game’s own (the frames between its logic steps are interpolated), and a launcher with keyboard and mouse mapping. According to the README it has been played on Windows 11 through the menus, the start of Story Mode with its first fights and cutscenes, Fight Mode, and the open world, with English and Japanese voices, at 30 and 60 frames per second; Xbox Live, most of the story, other graphics cards, and other executable revisions have not been tested. The only published release is 0.1.0-beta (October 20), with an installer and a portable package. The README states that AI tools are used to assist development.

You needThe files from your own Xbox 360 copy of the game, in the supported revision: title ID 55530825, media ID 09FFE047, executable version 0.0.0.3, and a default.xex with SHA-256 8f70e79443e36b38e44b6a105dad51fb8909fb615d982753cabaac9b15f0d576. The port refuses any other revision. Plus 64-bit Windows and a graphics card that supports Direct3D 12.

How it gets to PC
Static recompilation
Console
Xbox 360
Architecture
PowerPC
Author
jorjbarbosa
Original studio
Ubisoft Montreal
Year
2008
Stars
55
Last activity
2026-10-30 · 1 day ago
Latest version
v0.1.0-beta · 2026-10-20
License
GPL-3.0
Language
C++
View repository ↗
powerpc60fps+ai-assisted

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