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Xbox 360 Experimental

Naughty Bear: Panic in Paradise

Game: Naughty Bear: Panic in Paradise (Xbox 360, 2012)

A recompilation project of Naughty Bear: Panic in Paradise for Xbox 360 on Windows, made with ReXGlue. The repository has no README: it only holds the program’s code (an XAudio2 audio driver, hooks, a Lua mod module, and an achievements menu) and the project’s configuration and manifest files. The manifest, generated by ReXGlue on June 16, expects the game’s default.xex in an assets folder, and the recompiled code isn’t in the repository. The published releases ship the already compiled executable (a restuff_inparadise.exe of about 76 MB and a zip of about 22 MB) that we haven’t checked inside; the latest, release_v1.1 from June 27, added achievements. Nothing more can be said about its state without documentation. Neither of its 2 commits lists Claude as a co-author.

You needNo README: the project manifest indicates it uses the default.xex from your own copy of Naughty Bear: Panic in Paradise for Xbox 360, placed in an assets folder. Version and region haven’t been checked.

How it gets to PC
Static recompilation
Console
Xbox 360
Architecture
PowerPC
Author
MaxDeadBear
Original studio
Behaviour Interactive
Year
2012
View repository ↗
powerpcmods