NBA Jam: On Fire Edition
Game: NBA Jam: On Fire Edition (Xbox 360, 2011)
OpenJam: a native Windows port of the Xbox Live Arcade release, by static recompilation with the ReXGlue SDK. It runs as the full version rather than the trial and is playable, with its 12 achievements. Its mod manager unpacks your copy on first run and then installs the PS3 scene’s mods, published as .pkg packages: it converts their textures to the format this version reads and keeps the 2013 roster update they bundle. All three that exist, johnz1’s 1990s, 2020s, and Legends editions, play, each with its own folder and saves. The main menu loses its Xbox Live entries and the JAMnet panel becomes the mod list, which you switch between from inside the game. It opens in a 1280×720 window. The author sees this PC version as a reference for a future original Xbox port. 1.0 came out on September 26. Of its 29 commits, 28 list Claude as co-author.
You needYour own Xbox Live Arcade copy of NBA Jam: On Fire Edition: the roughly 850 MB container file the console keeps on its hard drive (title ID 584111EC). Plus 64-bit Windows 10 or 11, a Direct3D 12 graphics card, about 1 GB of free space plus about 700 MB per mod, and a controller; the menus also take the keyboard.
- How it gets to PC
- Static recompilation
- Console
- Xbox 360
- Architecture
- PowerPC
- Author
- GTTeancum
- Original studio
- EA Canada
- Year
- 2011
- Stars
- 32
- Last activity
- 2026-10-30 · 1 day ago
- Latest version
- v1.0 · 2026-09-26
- Language
- Python
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