New Super Mario Bros. U
Game: New Super Mario Bros. U (Wii U, 2012)
A static recompilation of the Wii U version for Windows, Linux (x86-64 and ARM64), and Apple silicon macOS. It builds on the Wind Waker HD recomp: the PowerPC code is translated to C ahead of time, the Cafe OS libraries the game uses are reimplemented natively, and GX2 graphics go straight to Vulkan, or to Metal on macOS. On first launch the installer extracts your copy, translates the code, compiles it, and links it with the runtime, which takes a few minutes. It works with the US and European 1.3.0 releases, the un-updated US disc (without mods), and the packs that also include New Super Luigi U. It has a settings menu (the ` key or F12) with TV or GamePad audio output and remappable controls, save states in five slots, and support for Lua mods and Cemu content packs. The latest version, 0.5.0, came out on October 19. The project states it’s made with the help of AI agents, and 182 of its 451 commits list Claude as co-author.
You needYour own copy of New Super Mario Bros. U for Wii U, US or European: a .wux or .wud image with its disc key, the Wii U common key, and the 1.3.0 update; a Cemu .wua archive; or an extracted folder with 1.3.0 applied. The un-updated US disc (without mods) and the packs with New Super Luigi U also work; the Japanese release doesn’t yet. Plus x86-64 Windows 10 or 11 with Vulkan, x86-64 or ARM64 Linux with glibc 2.35 or later and Vulkan, or macOS 14 or later on Apple silicon.
- How it gets to PC
- Static recompilation
- Console
- Nintendo Wii U
- Architecture
- PowerPC
- Author
- IrishBruse / lschaupp
- Original studio
- Nintendo EAD
- Year
- 2012
- Stars
- 103
- Last activity
- 2026-10-31 · today
- Latest version
- v0.8.0 · 2026-10-30
- License
- MPL-2.0
- Language
- C++
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