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3DS Experimental

The Legend of Zelda: Ocarina of Time 3D (OTPR26)

Game: The Legend of Zelda: Ocarina of Time 3D → (3DS, 2011)

A native, single-screen recompilation of OOT3D for Windows, Mac, Linux, Android, iOS, Apple TV, and experimentally Nintendo Switch, called Ocarina ReTuned. It is a substantially modified fork of TriAevum that integrates the Ocarina ReFramed gameplay with its own interface and its own ROM-preparation flow. It adds optional dual-screen support on Android, manual jump on X or ZR, a PAK loader for player models, customizable touch controls, adjustable internal resolution with frame interpolation (including 60), texture packs, and bundled HD dialogue fonts. Shaders are generated on your machine from your game’s data. Preview 0.5.7 (October 27) is the latest release and the README warns of rough edges.

You needYour own decrypted ROM of the USA version, in .3ds or .cci format; other regions and revisions are not supported. The first time, the program prepares it on your machine, and optional texture packs are supplied separately.

How it gets to PC
Static recompilation
Console
Nintendo 3DS
Architecture
ARM11
Author
OTPR26
Original studio
Grezzo
Year
2011
Stars
68
Last activity
2026-10-31 · today
Language
Python
View repository ↗
arm60fps+mods

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