Perfect Dark (Xbox 360)
Game: Perfect Dark → (N64, 2000)
A static recompilation of Perfect Dark for Xbox 360, the 2010 remaster 4J Studios made for Xbox Live Arcade from Rare’s N64 game, on the ReXGlue SDK, with builds for Windows and Linux. Its functions carry the names from the N64 decompilation, since 4J’s code shares the same base, and a third-person camera is built on top of it (V key, single player only) with Joanna’s animated body, her gun, the reload animation, and wall collision. It fixes a hang when restarting missions, can skip the Xbox LIVE prompt at startup, and lets you choose among six languages and between Direct3D 12 and Vulkan, and it applies xenia-canary’s texture noise fix. Multiplayer and co-op don’t work yet. Version 1.4 (October 20) added PC-style mouse controls, with the mouse buttons on the triggers, and graphics improvements.
You needThe files from your own copy of Perfect Dark for Xbox 360 (title 584109C2), with default.xex and the DataFiles folder; the README explains how to get them from the Xbox One disc ISO with XBLA-Extract (or tools such as xplorer360 or extract-xiso). Plus Windows or Linux (tested on Windows 11 and Ubuntu 26.04); building it takes CMake 3.25 or later, Ninja, Clang/LLVM, and the Windows and Vulkan SDKs.
- How it gets to PC
- Static recompilation
- Console
- Xbox 360
- Architecture
- PowerPC
- Author
- nikolaygorb
- Original studio
- 4J Studios
- Year
- 2010
- Stars
- 48
- Last activity
- 2026-10-23 · 8 days ago
- Latest version
- 1.5 · 2026-10-23
- License
- MIT
- Language
- C++
Type and pick from the list; if it isn’t there, type it and press Enter. For a launcher, the games it installs; for a generic tool, leave it empty.
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