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Switch Experimental

Pokémon: Let's Go, Pikachu! / Let's Go, Eevee!

Games: Pokémon: Let's Go, Pikachu! (Switch, 2018) · Pokémon: Let's Go, Eevee! (Switch, 2018)

Let’s Go Recomp: a native Windows port of Pokémon: Let’s Go, Eevee! and Let’s Go, Pikachu! (Switch), made by static recompilation on top of Peiikai’s LAS Recomp: the game’s ARM64 code is translated to C and compiled for your PC, and a runtime of its own stands in for the console (system services, NVN graphics on Vulkan, audio, and controllers). The README warns that the game hasn’t been completed from start to finish on this port yet. Version 0.7.0 (October 24, 2026) has internal resolution up to 4K, SMAA, TAA, or AMD FSR 3.1, ambient occlusion and global illumination, the game’s 30 fps or experimental 60 and 120 fps, frame generation, a 2x-resolution interface, keyboard and mouse, controllers, and LayeredFS mods such as fan translations; it includes catching during wild battles (experimental) and an option to skip the controller selection screen. Online features, the Poké Ball Plus, and the second player aren’t supported. Code under the MIT license.

You needYour own dump of Let’s Go, Eevee! or Let’s Go, Pikachu!, from any region, at version 1.0.0 (the 1.0.1 and 1.0.2 updates are accepted but less tested and lack some options); .xci and .nsp files must be extracted first, and you point it at the folder with exefs and romfs. 64-bit Windows 10 or 11, an x86-64 CPU with SSE4.2 (AVX2 recommended), a Vulkan 1.3 GPU, about 4 GB of RAM, and 6 GB of disk.

How it gets to PC
Static recompilation
Console
Nintendo Switch
Architecture
ARM64
Author
raulzrrs
Original studio
Game Freak
Year
2018
Stars
238
Last activity
2026-10-25 · 6 days ago
Latest version
v0.7.5 · 2026-10-25
Language
C
View repository ↗
arm64vulkan60fps+modspokémon