← Catalog
Xbox 360 Experimental

Quake 4 (Xbox 360)

Game: Quake 4 → (Windows, 2005)

A static recompilation of the Xbox 360 version for Windows, built on the ReXGlue SDK. The author started it to get a smooth version with the console’s joypad support and auto aim (the original ran at a frame rate between 10 and 60). It boots straight to the title screen, and menus, intro movies and the first level run, at a locked 60 fps, with a settings menu (F10) and a frame counter (F9). v0.2.0 (October 22) adds a native Direct3D 11 renderer, a q4hle.exe, a 120 Hz game tick, a graphics page in the game’s own options menu with resolution up to 5120x2880, FXAA, texture filtering and side-by-side stereoscopic 3D, and a CRT filter. The author says only the first levels have been tested and that crashes are to be expected further in; an earlier hand-written runtime is also kept, as source only. It contains no recompiled code, executable or game data; the download is a 0.4 MB installer that sets the project up. It states it was made with the help of Claude; all 11 of its commits list it as a co-author.

You needYour own copy of Quake 4 for Xbox 360 (the disc or its ISO): the game reads the ISO directly or an extracted folder, and asks where it is if it can’t find it. Windows with Visual Studio 2022 (C++, Clang tools and CMake workloads) and Git for the setup; paths are currently hard-coded to C:\Quake4.

How it gets to PC
Static recompilation
Console
Xbox 360
Architecture
PowerPC
Author
cyberheater
Original studio
Raven Software
Year
2005
View repository ↗
powerpcfirst-person shooter60fps+ai-assisted

Other projects for Quake 4

1