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Scooby-Doo! Night of 100 Frights

Game: Scooby-Doo! Night of 100 Frights (GameCube, 2002)

Scooby-Doo: Refrightened: a Windows port of the US GameCube release, made by statically recompiling the PowerPC code to C++ with WiiCompiled; the console’s graphics, audio, and system calls are reimplemented. It’s by the same author as Scooby-Doo: Re-Masked, also in the catalog. It offers up to 4K, true widescreen (16:9, fill, or cinematic 2.39:1) that widens the game’s own camera instead of stretching the picture, or the original 4:3, and 30, 60, or 120 fps without changing game speed. It adds MSAA, HDR, controllers and keyboard with rebindable controls, and on-screen prompts that match your Xbox, PlayStation, or Nintendo controller. It saves to GameCube memory cards, can skip the intro movies, and supports mods that replace game files or textures. A launcher installs the game from your disc image. The download includes an HD texture pack by dogerki, published on the Dolphin forums, which can be turned off. Version 1.0 came out on October 17 and 1.0.2 the next day. All nine of its commits list Claude as co-author.

You needYour own dump of Scooby-Doo! Night of 100 Frights for GameCube, US release 1.01 (GIHE78, revision 1), as an .iso, .gcm, or .ciso. Plus 64-bit Windows 10 or 11.

How it gets to PC
Static recompilation
Console
Nintendo GameCube
Architecture
PowerPC
Author
JosiahG
Original studio
Heavy Iron Studios
Year
2002
Stars
33
Last activity
2026-10-18 · 12 days ago
Latest version
v1.0.2 · 2026-10-18
License
GPL-3.0
Language
C++
View repository ↗
powerpcwidescreen60fps+modshd-assetsai-assisted