Sega Superstars Tennis
Game: Sega Superstars Tennis (Xbox 360, 2008)
A native Windows and Linux port of the Xbox 360 version of Sega Superstars Tennis, recompiled with ReXGlue SDK 0.10.0. The game’s code runs as native x64 and the graphics use a custom renderer (Direct3D 12 and Vulkan) that translates the Xbox 360 shaders; it is not an emulator. It adds a video page to the settings and the pause menu (internal resolution up to 2160p, FXAA and MSAA, shadows, bloom, shader quality, a 30 or 60 frames-per-second limit), aspect ratios from 4:3 to 32:9 with the 3D view widened, keyboard and mouse with rebindable keys, Xbox, PlayStation, or keyboard button prompts, and a quit option on the main menu. Online play is shown greyed out. The latest release is 0.6.1 (October 24), with Windows and Linux packages. The author states that AI was used to understand the Mac port and the Xbox 360 shaders and to debug, and that most of the code was handwritten.
You needYour own copy of Sega Superstars Tennis for Xbox 360; to build, the README asks for the extracted game in the assets folder so that assets/default.xex exists. Plus 64-bit Windows 10 or 11 with a Direct3D 12 graphics card, or 64-bit Linux with glibc 2.38 or newer and a Vulkan 1.3 driver.
- How it gets to PC
- Static recompilation
- Console
- Xbox 360
- Architecture
- PowerPC
- Author
- m1ndcrap
- Original studio
- Sumo Digital
- Year
- 2008
- Stars
- 19
- Last activity
- 2026-10-24 · 6 days ago
- Latest version
- v0.6.1 · 2026-10-24
- Language
- C++
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