← Catalog
Xbox 360 Experimental

Snoopy Flying Ace

Game: Snoopy Flying Ace (Xbox 360, 2010)

A native Windows x64 recompilation of the Xbox 360 version of Snoopy Flying Ace, made with ReXGlue/ReXAuto. v0.10 is a public testing release: a launcher installs the game on your PC from the files you supply, extracting the content, generating the code, and compiling it, with tools it detects and downloads or that come in the offline package (over 1.7 GB). The normal package (about 366 MB) holds the launcher, the port’s sources, and the SDK and runtime; no game files or DLC are distributed. It offers the game’s seven original languages, resolutions up to 4K and beyond, render scaling, high frame rates with an engine timing correction, FSR, DLSS (no frame generation), optional HDR10, keyboard and controller mapping, local split-screen, and online play through Epic Online Services, with public and private lobbies, matchmaking, achievements, and leaderboards. Version 0.10 is from October 30.

You needYour own Snoopy Flying Ace Xbox 360 files (Title ID 584109B5): an extracted folder with default.xex or the original content package, and optionally the gameplay DLC (no avatar items). 64-bit Windows 10 or 11 with .NET Framework 4.8 and a Direct3D 12 GPU; enough free space for the installation, which takes more than the finished game, and internet access for tools and EOS.

How it gets to PC
Static recompilation
Console
Xbox 360
Architecture
PowerPC
Author
BTr-RJ
Original studio
Smart Bomb Interactive
Year
2010
View repository ↗
powerpconlinemultiplayerstatic-recomp