Snowboard Kids (cdlewis)
Game: Snowboard Kids → (N64, 1997)
Snowboard Kids: Recompiled, a static recompilation of the US release, built with N64Recomp and with RT64 as its renderer. It isn’t based on the same author’s decompilation, though it uses its headers and some functions for its patches. It runs at any frame rate (your monitor’s by default) without changing game speed, and at any aspect ratio, ultrawide included, with an option to keep the HUD at 16:9. It adds in-game settings menus you can use with mouse, controller, or keyboard, adjustable deadzone and Y-axis inversion, low input lag, and near-instant loading. It supports mods and texture packs, with a template and documentation for making them. There are builds for Windows, Linux (also as a Flatpak and for ARM64), and macOS. Split-screen multiplayer is planned. 1.0.4 came out on October 4 and the latest, 1.0.6, on October 13, making texture packs easier to create and fixing the training screen.
You needYour own US Snowboard Kids ROM for N64; if it isn’t a .z64 it’s converted automatically, and no other ROM is accepted. Plus a graphics card with Direct3D 12.0 (Shader Model 6), Vulkan 1.2, or Metal Argument Buffers Tier 2 (at least a GeForce GT 630, Radeon HD 7750, or Intel HD 510), a CPU with SSE4.1 on x86-64, and, on Windows, the Visual C++ Redistributable. On a Mac, Apple silicon or a 7th-gen Intel CPU with macOS 13 or later.
- How it gets to PC
- Static recompilation
- Console
- Nintendo 64
- Architecture
- MIPS
- Author
- cdlewis
- Original studio
- Racdym
- Year
- 1998
- Stars
- 31
- Last activity
- 2026-10-31 · today
- Latest version
- v1.0.6 · 2026-10-13
- License
- GPL-3.0
- Language
- C
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