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Xbox 360 Fully playable

Splatterhouse

Game: Splatterhouse (Xbox 360, 2010)

“Splatterhouse Recompiled”: a native Windows port of the 2010 Xbox 360 version, by static recompilation with the ReXGlue SDK. Despite the repository’s “decomp” name, it isn’t a decompilation: the original XEX is translated into about 208 C++ files that are compiled for your PC. The author calls it playable end to end, with the full campaign and DLC. You just drag your ISO onto the installer, which extracts it and decrypts the executable. It runs at 60 fps with the Xenia Canary community’s patch, scales the image with FSR, CAS, or FXAA, renders natively at 21:9 and 32:9, shows the text in other languages (voices stay in English), and unlocks every chapter. The port’s options are on a separate screen (F5), labeled in Spanish for now. DLC (Survival Arenas, masks) installs itself when dropped into a dlc folder. The first visit to an area can stutter if the shader cache is incomplete, and combat is heavier on AMD and Intel cards, so the installer picks 720p for them. Version 0.3 (October 20) improved performance and added ultrawide.

You needYour own copy of Splatterhouse for Xbox 360 as an ISO (title ID 4E4D07F0). Plus 64-bit Windows 10 or 11, a graphics card with Direct3D 12 and Rasterizer-Ordered Views (NVIDIA GTX 900 or later, AMD RX 400 or later, Intel Arc), and an Xbox-compatible controller.

How it gets to PC
Static recompilation
Console
Xbox 360
Architecture
PowerPC
Author
0c0de
Original studio
Namco Bandai Games
Year
2010
Stars
87
Last activity
2026-10-20 · 11 days ago
Latest version
v0.3 · 2026-10-20
Language
C++
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powerpchorrorwidescreen60fps+