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Xbox Experimental

SSX 3 (bertibertig)

Game: SSX 3 → (Xbox, 2003)

A native port of SSX 3 (original Xbox, 2003) by static recompilation: the game’s x86 code is translated to C with xboxrecomp and compiled as an x86-64 program, while the Xbox kernel, GPU, audio, and input are replaced by the runtime and the project’s own code (a Vulkan renderer, controller support, frame interpolation); it is not an emulator. It is an early, experimental project, but you can boot the game and race: menus run at 60 frames per second and races at 55–60, with interpolation above 60, internal resolution from 1× to 5×, widescreen in races (menus stay 4:3), split screen (at about 27 frames per second, since the game itself caps it at 30), and a settings screen. A full run through the game has not been verified and the Windows build was only tested under Wine and Proton. Version 0.3.0 (October 26) is the latest. 66 of its 68 commits list Claude as a co-author.

You needYour own copy of SSX 3 for the original Xbox, PAL/European version (title ID 0x4541003C, build of September 19, 2003), as an .iso or .xiso image or an extracted folder, which the port’s installer copies; other versions are not supported. On Linux, glibc 2.39 or newer, SDL2, OpenSSL 3, libepoxy, and a Vulkan driver; Windows 10 or 11 with the Vulkan renderer.

How it gets to PC
Static recompilation
Console
Xbox
Architecture
x86
Author
bertibertig
Original studio
EA Canada
Year
2003
Stars
9
Last activity
2026-10-26 · 4 days ago
Latest version
v0.3.0 · 2026-10-26
License
GPL-3.0
Language
C
View repository ↗
x86sportswidescreen60fps+multiplayerai-assisted

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1