Super Bomberman
Game: Super Bomberman (SNES / Super Famicom, 1993)
A native Windows recompilation of the headerless North American release of Super Bomberman, made with snesrecomp (included as a Git submodule). The repository and its releases contain neither the ROM nor the C generated from it: generate.py produces it on your PC from your ROM (the generated C is ignored by Git) and build.ps1 compiles the result. The output is an interactive Win32 executable with video, audio, keyboard, and SRAM saves, and a headless executable for deterministic validation. The 3,304 labels in config\bank00.cfg were imported from the LIJI32/superbomberman disassembly. Version v0.1.1 is from August 26.
You needYour own North American Super Bomberman ROM, 524,288 bytes, HiROM, internal title SUPER BOMBERMAN (SHA-256 4efab3f49cbe91ec77b6cba747ddfedfdc0b080c755a8b6ba51234f0676c000f, MD5 d83699a009a62480a7e7e9f1bb5bff6e); an optional 512-byte copier header is accepted, and the earlier Sample ROM is rejected. To build: Python 3, a Rust toolchain, and Visual Studio 2022 with the Desktop development with C++ workload.
- How it gets to PC
- Static recompilation
- Architecture
- 65816
- Author
- elliotttate
- Original studio
- Hudson Soft
- Year
- 1993
- Stars
- 14
- Last activity
- 2026-08-26 · 2 months ago
- Latest version
- v0.1.1 · 2026-08-26
- Language
- C
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