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SNES / Super Famicom Experimental

Super Bomberman

Game: Super Bomberman (SNES / Super Famicom, 1993)

A native Windows recompilation of the headerless North American release of Super Bomberman, made with snesrecomp (included as a Git submodule). The repository and its releases contain neither the ROM nor the C generated from it: generate.py produces it on your PC from your ROM (the generated C is ignored by Git) and build.ps1 compiles the result. The output is an interactive Win32 executable with video, audio, keyboard, and SRAM saves, and a headless executable for deterministic validation. The 3,304 labels in config\bank00.cfg were imported from the LIJI32/superbomberman disassembly. Version v0.1.1 is from August 26.

You needYour own North American Super Bomberman ROM, 524,288 bytes, HiROM, internal title SUPER BOMBERMAN (SHA-256 4efab3f49cbe91ec77b6cba747ddfedfdc0b080c755a8b6ba51234f0676c000f, MD5 d83699a009a62480a7e7e9f1bb5bff6e); an optional 512-byte copier header is accepted, and the earlier Sample ROM is rejected. To build: Python 3, a Rust toolchain, and Visual Studio 2022 with the Desktop development with C++ workload.

How it gets to PC
Static recompilation
Console
Super Nintendo / Super Famicom
Architecture
65816
Author
elliotttate
Original studio
Hudson Soft
Year
1993
Stars
14
Last activity
2026-08-26 · 2 months ago
Latest version
v0.1.1 · 2026-08-26
Language
C
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65816multiplayer