Super Smash Bros. Ultimate (ssbu-recomp)
Game: Super Smash Bros. Ultimate → (Switch, 2018)
OpenSmash-Ultimate: a native Windows port of Switch version 13.0.4 or 13.0.5, made by statically recompiling the AArch64 code to C, with its own runtime reimplementing the system libraries, the NVN graphics API on Vulkan, audio, video, input, and the file system. An installer finds your keys and game, applies the update and DLC, and builds the game on your PC, with no Visual Studio and no firmware (the fonts are open source). It runs at 59–60 fps in fights by its author’s measurements, with in-game settings, any controller, and the fighter scripts converted into readable C++ checked against the original, which enables mods. Online play is experimental: Local Wireless works over a LAN, a room code, or a lobby server; rollback is in progress. Its author states that almost all of the code was written by AI coding agents (Claude) under the author’s direction.
You needYour own dump of Super Smash Bros. Ultimate (version 13.0.4 or 13.0.5) and the keys from your own console; DLC is optional. Plus 64-bit Windows 10 or 11 and a graphics card with Vulkan.
- How it gets to PC
- Static recompilation
- Console
- Nintendo Switch
- Architecture
- ARM64
- Author
- Denkishi
- Original studio
- Bandai Namco Studios / Sora Ltd.
- Year
- 2018
- Stars
- 538
- Last activity
- 2026-10-21 · 10 days ago
- License
- GPL-3.0
- Language
- C
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