Tekken 6 (mahmoud-mess)
Game: Tekken 6 → (Xbox 360, 2009)
A static recompilation of the Xbox 360 version for Windows, built with ReXGlue, and the base that Ekspym’s Tekken 6 Native Online, also in this catalog, builds on. Since 0.9.4 (October 16), the download includes a portable builder: you pick your ISO and the renderers you want, and it compiles the game on your PC with the tools it carries, with no compilers to install and no internet connection; it deletes the temporary files when it’s done. The default renderer is Direct3D 12 with ROV, the most compatible one; there are also two Vulkan ones, experimental and, according to the author, still very buggy. At startup you choose the internal 3D resolution, from 640×360 up to the original 1024×576, and by default a 1024×1024 surface the game draws off-screen is reduced to 512×512, which can soften shadows. The author says 0.9.4 allows a steady 60 fps on modest PCs with integrated graphics. F3 shows a frame counter.
You needYour own Tekken 6 ISO for Xbox 360, the Europe and USA release, revision 1; the builder checks its default.xex and refuses other versions. Plus 64-bit Windows, a Direct3D 12 graphics card (the Vulkan FSI build needs fragment shader interlock support), and about 20 GB of free space to build, down to about 8 GB afterwards.
- How it gets to PC
- Static recompilation
- Console
- Xbox 360
- Architecture
- PowerPC
- Author
- mahmoud-mess
- Original studio
- Namco Bandai Games
- Year
- 2009
- Stars
- 78
- Last activity
- 2026-10-30 · 1 day ago
- Latest version
- Iterate · 2026-10-16
- Language
- C++
Type and pick from the list; if it isn’t there, type it and press Enter. For a launcher, the games it installs; for a generic tool, leave it empty.
Other projects for Tekken 6
1