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SNES / Super Famicom Playable

The Legend of Zelda: A Link to the Past (mstan)

Game: The Legend of Zelda: A Link to the Past → (SNES / Super Famicom, 1991)

A static recompilation of A Link to the Past (US version) with snesrecomp: the 65816 code is translated to C, and the rest of the console (video, audio, DMA) runs on an embedded emulation core derived from snes9x. It has been hand-verified up to the first dungeon, including sword combat and audio; later content (Hyrule Castle past the prologue, the Sanctuary, the Dark World) hasn’t been hand-verified, though an assisted survey for 0.6.5 entered fourteen dungeons and thirteen boss rooms, without certifying every boss defeat or the ending. As launcher mods it has adaptive widescreen, up to 446 logical pixels wide with the HUD anchored to the edges, and MSU-1 music if you supply a music pack, using qwertymodo’s patch, which is built in at compile time. It has save states, turbo, and SDL controllers. The latest release, 0.6.5 (October 18), is Windows-only; the latest Linux build is 0.6.1. 53 of its last 100 commits list Claude as a co-author.

You needYour own US The Legend of Zelda: A Link to the Past ROM (SNES, CRC32 777AAC2F, 1 MiB); it works with or without a 512-byte copier header. 64-bit Windows, or Linux with version 0.6.1.

How it gets to PC
Static recompilation
Console
Super Nintendo / Super Famicom
Architecture
65816
Author
mstan
Original studio
Nintendo EAD
Year
1991
Stars
65
Last activity
2026-10-29 · 2 days ago
Latest version
v0.6.6 · 2026-10-24
Language
C
View repository ↗
65816zeldawidescreenmodsai-assisted

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