← Catalog
Xbox 360 Experimental

TNA iMPACT!

Game: TNA iMPACT! (Xbox 360, 2008)

An unofficial PC version of the Xbox 360 game (USA and Europe), made by static recompilation with ReXGlue. The repository does not include the game, but the release (a zip of about 72 MB) ships the port already built from one specific default.xex, and the launcher checks that your copy is the version it comes from. The game is read in place from an .iso image or an extracted folder. It offers a steady 60 fps in matches and menus, internal resolution of 720p, 1440p, or 4K, a fix for the wrestlers’ self-shadowing, AMD FidelityFX CAS sharpening, skipping the intro videos, a switch to unlock everything through the game’s own developer switches, and a launcher with settings, game files, and logs. There are project patches on top of the ReXGlue SDK. Version 0.1.0 is from October 18.

You needYour own TNA iMPACT! for Xbox 360 (USA or Europe), as a disc image (XISO or full dump) or an extracted folder; its default.xex must have MD5 b94f2c9cf46b9afffe05cfb0a1e24fb6. 64-bit Windows 10 or 11, a Direct3D 12 card, and an AVX2 CPU; a controller is recommended.

How it gets to PC
Static recompilation
Console
Xbox 360
Architecture
PowerPC
Author
dotGrx
Original studio
Midway
Year
2008
View repository ↗
powerpcfighting60fps+static-recomp