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Wii Playable

Wario Land: Shake It!

Game: Wario Land: Shake It! (Wii, 2008)

WarioRecomp is an unofficial native PC port of Wario Land: Shake It! (Wii, 2008, US release RWLE01). The game’s PowerPC code is statically recompiled to C++ with WiiCompiled and runs as a regular Windows program, not in an emulator: the Wii system libraries are replaced with native code. It supports render resolution from 480p to 1440p, true 16:9 widescreen, windowed and fullscreen options, Direct3D 12 or Vulkan, frame interpolation to 120 FPS (experimental), gamepad and keyboard, and Wii Remote motion through L2/R2 (shake) and L1/R1 or the stick (tilt), plus the DualSense accelerometer. An experimental option removes the side panels in levels. The README calls it a testing build: it boots, saves, and is playable, but parts of the game are untested. Version 0.2.0 is from October 27. One of its 3 commits lists Claude as a co-author.

You needYour own copy of Wario Land: Shake It! for Wii (USA, RWLE01, unmodified; main.dol with SHA-256 053BE60D…912A) as an .iso, .wbfs, .ciso, .rvz, .wia, or .gcz, or already extracted to a folder with sys and files. 64-bit Windows 10 or 11, about 3 GB free for the build (plus 4.4 GB if the launcher extracts the image), and 16 GB of RAM or more recommended while building.

How it gets to PC
Static recompilation
Console
Nintendo Wii
Architecture
PowerPC
Author
santiagovalencia109
Original studio
Good-Feel
Year
2008
Stars
82
Last activity
2026-10-27 · 4 days ago
Latest version
v0.2.0 · 2026-10-27
License
GPL-3.0
Language
C++
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powerpcplatformerwidescreenai-assisted